Hey everyone! ![]()
Recently, I’ve been dedicating some of my side-project hours to developing a mobile game called Stroop Cascade. It’s a fast-paced logic puzzle based on the Stroop Effect, featuring falling blocks wrapped in a neon/cyberpunk aesthetic.
As a solo developer, instead of using conventional game engines like Unity or Godot, I wanted to challenge myself by building the entire thing using purely web technologies:
- UI/Logic: Ember.js (handling state management and the fast gameplay loop).
- Mobile Wrapper: Capacitor (to get that native feel and run smoothly on Android).
- Monetization: AdMob integration via Capacitor Plugins.
To be honest, the biggest hurdle wasn’t just optimizing the rendering to maintain a stable 60fps in a webview. It was navigating the increasingly strict Google Play Console bureaucracy—from troubleshooting ghost key signature mismatches, bumping to API Level 35, to figuring out Ad ID declaration compliance. ![]()
Request for Help: Google Play Closed Testing
Stroop Cascade has just passed Google’s initial review and is now entering the Closed Testing phase. Based on Google Play’s testing policy, I need at least 12 volunteer testers to opt-in and keep the app installed on their Android devices for 14 days before I can apply for production access.
If you are on Android and willing to help out a fellow dev test this Capacitor build, I would be incredibly grateful! You can join the test by clicking the opt-in link below:
https://play.google.com/store/apps/details?id=com.mindglitch.stroopcascade
I’d really appreciate any feedback regarding the gameplay mechanics, UI performance, or any edge-case bugs you might encounter on your specific device. Also, if anyone is curious about using Capacitor for game development or setting up the Android build pipeline, feel free to ask in the thread. I’d love to discuss it!
Thanks a lot for the support! ![]()
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